Protect Asylum
Made for Minijam135 with the theme of deception.
You play as the Warden - protector of the residents of an underground shelter, deliverer of sacrifices, killer of cannibals and servant to the gods... It sounds really weird when you put it all into one sentence like that.
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Controls and How to Play
WASD Movement
Point and Click - Aim and Shoot
There are 5 days and 5 nights. Each day, you retrieve a sacrifice from a hostel (one of the doors) and return to the exit with it (where you spawn). Each night, you patrol ASYLUM to search for any intruders.
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Made using Godot, Krita, Audacity and FLStudio
Gun sounds and music by Matthew September.
Everything else by me.
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For those curious enough to read this: The theme of the jam - deception - is very important to both the story and how you play the game.
Status | Released |
Platforms | HTML5 |
Author | Eden Meridia |
Made with | Godot |
Tags | Atmospheric, Casual, Short, Singleplayer |
Development log
- UpdateJun 30, 2023
Comments
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I was walking down the hallway and taking damage but not sure where from so I picked a direction and walked that way for a long time only to reach the end and find out that the enemies had spawned behind me and were shooting me from the other direction entirely. And since it doesn't look like they can miss / you can't see the bullets, I had to take a lot more shots on the way back.
I'm not sure if you can die or if that just lowers your score though. There were hearts and I assume they were healing me, but I'm not sure.
I would have added a sprint, made it so enemies couldn't attack from offscreen, and added a graphic for bullets. I think this has potential as a bullet hell or, if you were going for slower action, a sort of top down cover based shooter.
I like the sprite for the doors and I liked the animation on the big opening door at the end of the level.